Ghul Overlord
Pale-skinned, hunched humanoids with hands that have large claws and large jaws on their heads. Easily recognized, often under a polymorph spell to look like attractive humans to lure victims.
Armor Class 1 [18]
Hit Dice 4** (18hp) (Magic User 4+***)
Attacks 2 × claws 1d4 and bite 2d4
THAC0 15 [+4]
Movement Rate 120’ (40’) Burrow 15’ (5’)
Saves D10 W11 P12 B13 S14 (M4)
Morale 7 (Mage 8)
Alignment Neutral
XP for Defeating 175 (Magic User 350)
Number Appearing 1d3
Treasure Type C
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures like poison. Immune to mind-effecting or mind-reading spells like charm, hold, and sleep.
- Creation: Ghul Overlords are undead Jann. They may be created by a Noble Genie, or if Ghuls kill a Jann. All other creatures killed by Ghuls are just food.
- Subservient: Easily overawed to serve powerful creatures, especially Noble Genies and Necromancers.
- Damage Immunity: Can only be harmed by magical weapons and spells.
- Magical Abilities: Ghuls can use the following abilities at will.
- Polymorph Self
- Cause Light Wounds
- Invisibility
- Magic User: 1 in 6 Ghuls are Magic Users equivalent up to 5thlevel caster.
Ghul
Appear identical to Ghul Overlords, besides being less intelligent and subservient.
Armor Class 3 [16]
Hit Dice 3** (13hp)
Attacks 2 × claws 1d3 and bite 2d3
THAC0 17 [+2]
Movement Rate 90’ (30’) Burrow 15’ (5’)
Saves D12 W13 P14 B15 S16 (M3)
Morale 7
Alignment Neutral
XP for Defeating 65
Number Appearing 1d3
Treasure Type B
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures like poison. Immune to mind-effecting or mind-reading spells like charm, hold, and sleep.
- Creation: Ghul are undead Humans. They may be created by a Noble Genie, or if Ghul Overlord kill a human and sit with it all night. All other creatures killed by Ghuls are just food.
- Subservient: Easily overawed to serve powerful creatures, especially Noble Genies, Necromancers and Ghul Overlords.
- Damage Immunity: Can only be harmed by magical weapons and spells.
- Magical Abilities: Ghuls can use the following abilities at will.
- Polymorph Self
- Cause Light Wounds
- Invisibility
- Pathetic: Ghuls spend their time wailing and crying over their existence. They avoid combat, and unless cornered they suffer a -2 penalty to attacks.
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